‘Quantum go machine’ plays ancient board game using entangled photons.

A quantum-mechanical version of the ancient board game go has been  demonstrated experimentally by physicists in China. Using entangled photons, the researchers placed go pieces (called stones) in quantum superpositions to vastly increase the complexity of the game. They foresee the technology serving as the ultimate test for machine players that use ever more sophisticated artificial intelligence (AI).

Go board

In 1997, chess grandmaster Garry Kasparov was defeated by IBM’s Deep Blue computer – but having a machine defeat a go master was considered a greater challenge given the far higher number of possible board positions in go. Game enthusiasts were therefore stunned in 2016 when the world’s leading player, South Korean Lee Sedol, was beaten by a deep-learning algorithm from AI company DeepMind known as AlphaGo.

Developers of AI programs are now looking for an even greater challenges and want to beat humans at games such as poker and the tile-based game mahjong. These involve both randomness and what is known as imperfect information – the fact that one player cannot see another player’s hand.

Challenge to AI

Now, Xian-Min Jin of Shanghai Jiao Tong University and colleagues have used the counter-intuitive effects of quantum mechanics to introduced these elements into go, which is otherwise deterministic and completely transparent. A version of “quantum go” was proposed in 2016 by physicist André Ranchin, although this, like a quantum-mechanical take on chess developed at about the same time, had an educational aim. However, Jin and colleagues have devised their system to challenge game-playing AI programs.

Go involves two players alternately placing black and white stones at the vertices of 19 rows and columns drawn on a board. Each player aims to gradually enclose a greater area of the board with their stones than is enclosed by their opponent. In the process, rival pieces are captured by encirclement.

While based on a handful of simple rules, the game has complex patterns of play. That complexity is boosted even further in quantum go by using the superposition of states. Whereas classical go involves each player laying down a single stone on each move, the quantum version has them place pairs of “entangled” stones. Both pieces remain on the board until they contact a stone at an adjacent vertex, at which point a “measurement” collapses the entangled pair so that only one stone remains in play.

As each entangled pair is added to the board, the number of possible configurations is doubled. This makes it harder for each player to work out the best course of action. As in normal go, a player can capture an opponent’s stones by placing their own pieces on all neighbouring vertices. But those pieces must be classical. If any are in an entangled state, the player will generally not know before they carry out the respective measurements which of the two stones in each pair will remain on the board, and therefore whether or not they will succeed in encircling their opponent.

Imperfect information

Jin and colleagues explain that the measuring process can be tuned by engineering the quantum entanglement. If the two stones in each pair are maximally entangled, then the outcome of the measurement will be completely random. Otherwise, one stone will have a higher probability of remaining on the board than the other. With these probabilities known only to the person positioning the stones, the game loses some of its randomness but gains an element of imperfect information.

A quantum boost for machine learning

The Chinese researchers put these ideas into practice by generating pairs of photons entangled in term of their polarizations, then sending the photons through beam splitters and measuring coincidence counts in four single-photon detectors. With one set of outputs corresponding to a “0” and another to “1”, they were able to generate and then store a random series of 0s and 1s. This series was used to assign collapse probabilities to each half of a pair of virtual stones positioned at random vertices on a virtual go board by Internet bots.

By continuously generating entangled photons and storing the measurement results, the team produced about 100 million collapse probabilities in an hour. That, they point out, is more than enough for any normal game of go. Indeed, it is enough data to support a game with 100 million moves played on a board with 10,000 rows and columns. Analysing the distribution of 1s and 0s in time, they were also able to confirm that there was no significant correlation between one data point and the next. The data, in other words, were indeed random.

Clearly random

Jin points out that some classical physical processes could also generate the random series of 1s and 0s (as opposed to pseudo-random series produced by computers). But he says that these processes are not easy to manipulate. The randomness that his team generated, he argues, is in contrast “much clearer due to the inherent nature of quantum mechanics”.

The team points out that the exact relation between the complexity and difficulty of quantum go “is still an open question”, but argue its beauty lies in being able to cover a wide range of difficulties rather than just one. By increasing the size of the virtual go board and tuning the entanglement, they claim it should be possible to match the difficulty even of those games that hide the most information, such as mahjong. As such, they say, quantum go could provide “a versatile and promising platform for testing new algorithms for artificial intelligence”.

from: https://physicsworld.com/a/quantum-go-machine-plays-ancient-board-game-using-entangled-photons/

New material for quantum computing discovered out of the blue

A common blue pigment used in the £5 note could have an important role to play in the development of a quantum computer, according to a paper published in the journal Nature.

Blue quantum

Phthalocyanine thin film on a flexible plastic substrate, showing the coexistence of long-lived “0” and “1” qubits on the copper spin. The molecules form a regular array together with the metal-free analogues, and the background represents the lattice fringes of the molecular crystals obtained by transmission electron microscopy.

The pigment, copper phthalocyanine (CuPc), which is similar to the light harvesting section of the chlorophyll molecule, is a low-cost organic semiconductor that is found in many household products. Crucially, it can be processed into a thin film that can be readily used for device fabrication, a significant advantage over similar materials that have been studied previously.

Now, researchers from the London Centre for Nanotechnology and the University of British Columbia have shown that the electrons in CuPc can remain in ‘superposition’ – an intrinsically quantum effect where the electron exists in two states at once – for surprisingly long times, showing this simple dye molecule has potential as a medium for quantum technologies.

The development of quantum computing requires precise control of tiny individual “qubits”, the quantum analogs of the classical binary bits, ‘0’ and ‘1’, which underpin all of our computation and communications technologies today. What distinguishes the “qubits” from classical bits is their ability to exist in superposition states.

The decay time of such superpositions tells us how useful a candidate qubit could be in quantum technologies. If this time is long, quantum data storage, manipulation and transmission become possible.

Our research shows that a common blue dye has more potential for quantum computing than many of the more exotic molecules that have been considered previously.

Dr Marc Warner

Lead author Marc Warner from the London Centre for Nanotechnology, said: “In theory, a quantum computer can easily solve problems that a normal, classical, computer would not be able to answer in the lifetime of the universe. We just don’t know how to build one yet.

“Our research shows that a common blue dye has more potential for quantum computing than many of the more exotic molecules that have been considered previously.”

CuPc possesses many other attributes that could exploit the spin of electrons, rather than their charge, to store and process information which are highly desirable in a more conventional quantum technology. For example, the pigment strongly absorbs visible light and is easy to modify chemically and physically, so its magnetic and electrical properties can be controlled.

Dr Warner added: “The properties of copper phthalocyanine make it of interest for the emerging field of quantum engineering, which seeks to exploit the quantum properties of matter to perform tasks like information processing or sensing more effectively than has ever been possible.”

Structure and morphology of phthalocyanine films. a) Structure of a metal phthalocyanine (MPc). b) Picture of a 2.5 cm 2 CuPc film deposited onto a 100 cm 2 Kapton sheet. c) Structure of PTCDA, used as a templating layer. Atomic force microscopy images of d) a 60 nm CuPc film deposited by OMBD at room temperature on Kapton, leading to a-phase crystallites; e) a b-polymorph obtained after annealing for 2 h at 320 °C; and f) a templated film deposited at room temperature onto a PTCDA first layer. Schematics of the unit cells of g) a-CuPc, h) b-CuPc, and i) templated CuPc, where f is the angle between the stacking axis and the molecular planes.


Structure and morphology of phthalocyanine films. a) Structure of a metal phthalocyanine (MPc). b) Picture of a 2.5 cm 2 CuPc film deposited onto a 100 cm 2 Kapton sheet. c) Structure of PTCDA, used as a templating layer. Atomic force microscopy images of d) a 60 nm CuPc film deposited by OMBD at room temperature on Kapton, leading to a-phase crystallites; e) a b-polymorph obtained after annealing for 2 h at 320 °C; and f) a templated film deposited at room temperature onto a PTCDA first layer. Schematics of the unit cells of g) a-CuPc, h) b-CuPc, and i) templated CuPc, where f is the angle between the stacking axis and the molecular planes.

sources:
https://www.ucl.ac.uk/news/2013/oct/new-material-quantum-computing-discovered-out-blue
https://www.researchgate.net/publication/1922170_Molecular_Thin_Films_a_New_Type_of_Magnetic_Switch
https://www.nature.com/articles/s41598-017-13271-w

Emergent dynamics of neuromorphic nanowire networks

The human brain is a product of evolution, tuned and reshaped by an ever-changing environment. The brain’s neuronal system is able to achieve the ability to recognize, conceptualize and memorize objects in the physical world. Using environmental information we establish logical associations that ultimately allows us not only to survive, but also to solve highly complex problems1.However, in an increasingly connected and interactive world, the volume of information to process has exponentially increased, and in order to extract and synthesize meaningful information, computerized approaches, such as machine learning and its various incarnations have gained tremendous popularity2.

Typically, Artificial Neural Networks (ANNs) attain this goal by a very delicate and case-selective combination of learning strategies3. Data containing complex or contextual associations between objects normally requires an heuristic sampling which limits their ability to synthesize information. Conventional CMOS architectures also restrains the amount of data that is efficiently processed with ANNs due to power consumption bottlenecks.
Interest in the creation of synthetic neurons that could increase the processing abilities of ANNs has increased considerably with the discovery of nanomaterials with memristive properties4. A memristive device is a non-linear two-terminal device in which the resistance shows resilience to change (i.e. memory), manifested in hysteretic behavior when the energy change is reversed or reduced, also termed as resistive switching. The memristor thus has two important neurosynapse-like properties, plasticity and retention. Traditional integrate-and-fire models, that emulate the electrical behavior of neurons using passive circuit elements, can be simulated exclusively with these elements5,6,7. Memristive devices have been successfully embedded into various CMOS architectures, enabling the realization of synthetic neural networks(SNN). SNNs imitate the topology of an ANN in a physical layout, typically stacking memristive terminals in cross-bar configurations8,9. Using voltage pulses to configure the internal state, or weight, of individual memristors; memorization, learning and classification abilities have been achieved10,11,12,13. However promising, this approach remains reliant upon CMOS technology and inherits some of its limitations: large cost-efficiency ratio, high power consumption, and subpar performance with respect to computerized ANNs …..

Figure 1

Morphological and structural properties of PVP-coated Ag nanowires and nanowire network. (a) Optical micrograph image of nanowire network layout after drop-cast deposition on a SiO2 substrate. (b) SEM image of nanowire interconnectivity in a selected area of the network. (c) HR-TEM image showing the atomic planes of the [100] facet of a Ag nanowire with the nanometric PVP layer embedded on the lateral surface of the nanowire. Figures (d,e) sketch the detail of the insulating junctions formed by the polymeric PVP layer between the Ag surfaces of overlapping nanowires. (f) Scheme of the measurement system. Two tungsten probes, separated by distance d = 500 μm, act as electrodes, contacting the nanowire network deposited on SiO2. The scale bars for figures (ac) are 100 μm, 10 μm and 2 nm, respectively.

Read full posthttps://www.nature.com/articles/s41598-019-51330-6

Preana: Game Theory Based Prediction with Reinforcement Learning.

In this article, we have developed a game theory based prediction tool, named Preana, based on a promising model developed by Professor Bruce Beuno de Mesquita. The first part of this work is dedicated to exploration of the specifics of Mesquita’s algorithm and reproduction of the factors and features that have not been revealed in literature. In addition, we have developed a learning mechanism to model the players’ reasoning ability when it comes to taking risks. Preana can pre-dict the outcome of any issue with multiple steak-holders who have conflicting interests in eco-nomic, business, and political sciences. We have utilized game theory, expected utility theory, Me-dian voter theory, probability distribution and reinforcement learning. We were able to repro-duce Mesquita’s reported results and have included two case studies from his publications and compared his results to that of Preana. We have also applied Preana on Irans 2013 presidential election to verify the accuracy of the prediction made by Preana.

Sources:
https://www.scirp.org/pdf/NS_2014082511264293.pdf
https://www.scirp.org/journal/paperinformation.aspx?paperid=49058
https://duckduckgo.com/?q=Bruce+Bueno+de+Mesquita&t=h_&ia=web